Date
2026-06-05
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Views
33
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Comments
0
Version
v1.0.100
- Improved save reliability. Money gained from online tax income is now settled on the server before saving, so normal play is less likely to be rejected as an abnormal money increase.
- Residential, commercial, and industrial zoning can now be changed freely under existing buildings. Saves are no longer rejected only because the zone type changed.
- Adjusted small-city unlock validation after reaching 1,000 population. Current population and saved population data are checked together so normally unlocked buildings are not rejected.
- When building data is rejected by the server, the client no longer treats the save as complete. The local backup and unsaved state are kept so pending layouts are not silently lost.
- Fixed server authority handling for completed construction after reloading a city.
- Fixed the first save flow for new cities and factory material-shortage icons.
- Refined graphics and performance behavior, including addon LOD links, camera LOD responsiveness, render resolution, and shadows for the automatic high-quality preset.
- Improved city runtime and news stability, and made developer reply messages easier to read with corrected contrast and time display.
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